GOSUKE FACTORY - STALKER

Shader の種類

Engine
Shaders for static objects
default Main lightmap shader.
def_vertex Main vertex shader.
def_aref Transparency. alpha test - aref (without gradients).
def_trans Transparency. alpha test - trans (with gradients).
selflight Self-luminous material.
Shaders for dynamic objects
models/model Main shader.
models/antigas_glass Shader with CubeMap reflection - variant 1.
models/artefact Shader with CubeMap reflection - variant 2.
models/artefact2 Shader with CubeMap reflection - variant 3.
models/model_fur Transparency. alpha test - aref (without the gradients).
models/lightplanes The luminous material from prozrach. and with falloff effect.
models/model_aref Transparency. alpha test - trans (with the gradients).
models/pautina Material with the transparency and with falloff effect.
models/selflight Main self-luminous material.
models/selflightl Self-luminous material with lesser intensity.
models/transparent Transparency.
models/weapons Shader with CubeMap reflection - variant 4.
models/window Translucent shader with CubeMap reflection.
effects/water Pure water shader.
effects/waterstuden Bog shader.
effects/waterryaska Duckweed shader.
terrain/asfalt Terrain shader, asphalt.
terrain/grass Terrain shader, grass.
terrain/sand Terrain shader, ground.
Compiler
default Main lightmap shader.
def_vertex Main vertex shader.
def_ghost Lightmap shader without collision.
def_kolizion_vertex Special shader of invisible geometry.
Material
Game shaders for static objects
default Main material.
material/asphalt Asphalt material.
material/bricks Brickwork material.
material/bush Bush material.
material/cloth Cloth material.
material/concrete Concrete material.
material/death Character-killing material.
material/dirt Viscous mud material.
material/earth Ground material.
material/fake Invisible material confining character's movement.
material/fake_ladders Invisible staircase plane.
material/flooring_tile Glazed tile material.
material/glass Glass material.
material/grass Grass material (used on terrain texture).
material/gravel Gravel material.
material/metal Massive, impenetrable metal material.
material/metall_pipe Metal pipe material.
material/metal_plate Sheet, penetrable metal.
material/sand Sand material.
material/setka_rabica Metal lath material.
material/shifer Slate and felt material.
material/stucco Plasterwork material.
material/tin Tin material.
material/tree_trunk Tree truck material.
material/water Water material.
material/wood Thick, wooden workpiece.
material/wooden_board Wooden board material.
Game shaders for dynamic objects
default_object Main material.
objects/barrel Barrel material.
objects/bottle Small glass material.
objects/bullet Bullet material.
objects/car_cabine Cab material.
objects/car_wheel Tires material.
objects/clothes Cloth material.
objects/concrete_box Concrete material.
objects/dead_body Dead body material.
objects/fuel_can Fuel can material.
objects/glass Glass material.
objects/knife Knife material.
objects/large_furnitura Wooden workpiece material.
objects/large_metal_trash Massive metal material.
objects/large_weapon Machine-guns material.
objects/metal_box Sheet metal material.
objects/monster_body Dead monsters material.
objects/small_box Small metal objects material.
objects/small_metal_trash Small metal junk material.
objects/small_weapon Pistols material.
objects/tin_can Tin material.

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記事(S.T.A.L.K.E.R.)
(最終更新日 2014/05/30)

作成物
Download
MOD データベース
Shadow of Chernobyl
(最終更新日 2009/05/10)

Clear Sky
(最終更新日 2009/05/10)

MOD製作の解説
Export Plugin の導入方法
(3ds Max)
オブジェクトの作り方
(3ds Max, ActorEditor)
CoPで新しい武器を追加する方法
(ActorEditor)

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