ReShade のバージョン 4.5 以降であれば、My Summer Car に Ambient Occlusion 等の効果が正しく適用されるようになりました。
- 有効にした Shader
- Comic
-
ポリゴンのエッジや色相・彩度が変化している個所に線を描画する。
- PPFXSSDO
- qUINT_MXAO
プリセット
PreprocessorDefinitions=
Techniques=Comic,PPFXSSDO,MXAO
TechniqueSorting=Comic,PPFXSSDO,MXAO
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=1
bUIOutlinesDebugLayer=1
fUIChromaEdgesDetails=0.710000
fUIChromaEdgesDistanceFading=0.000000,1.000000,0.800000
fUIChromaEdgesStrength=1.000000,1.100000
fUIColor=0.000000,0.000000,0.000000
fUIColorEdgesDetails=0.700000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000
fUIColorEdgesStrength=1.000000,1.000000
fUIEdgesLumaWeight=0.000000,1.000000,0.800000
fUIEdgesSaturationWeight=0.000000,1.000000,0.800000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=1.000000,0.000000,0.000000
fUIStrength=0.305000
iUIChromaEdgesType=1
iUIColorEdgesType=2
iUIMeshEdgesEnable=1
iUIMeshEdgesIterations=1
iUIOutlinesEnable=1
iUIShowFadingOverlay=0
[PPFX_SSDO.fx]
pSSDOAmount=1.460000
pSSDOAngleThreshold=0.125000
pSSDOBounceLOD=2
pSSDOBounceMultiplier=0.800000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.950000
pSSDOFadeStart=0.900000
pSSDOFilterRadius=8.000000
pSSDOIntensity=0.702000
pSSDOSampleAmount=10
pSSDOSampleRange=366.399994
pSSDOSourceLOD=1
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000