<item id="71" name="handZombie" material="organic" stacknumber="1" canhold="false" candrop="false" hold_type="ht_HandZombie"> <attack_action class="Melee" delay="0.8" range="1.8" block_range="2.5" damage_entity="15" damage_block="0.75" sound_start="swoosh" buff="bleeding" buff_chance="0.1" > <damage_bonus target="glass" multiplier="25" /> <damage_bonus target="concrete" multiplier="-1" /> <damage_bonus target="metal" multiplier="-1" /> </attack_action> </item>