Engine | |
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Shaders for static objects | |
default | Main lightmap shader. |
def_vertex | Main vertex shader. |
def_aref | Transparency. alpha test - aref (without gradients). |
def_trans | Transparency. alpha test - trans (with gradients). |
selflight | Self-luminous material. |
Shaders for dynamic objects | |
models/model | Main shader. |
models/antigas_glass | Shader with CubeMap reflection - variant 1. |
models/artefact | Shader with CubeMap reflection - variant 2. |
models/artefact2 | Shader with CubeMap reflection - variant 3. |
models/model_fur | Transparency. alpha test - aref (without the gradients). |
models/lightplanes | The luminous material from prozrach. and with falloff effect. |
models/model_aref | Transparency. alpha test - trans (with the gradients). |
models/pautina | Material with the transparency and with falloff effect. |
models/selflight | Main self-luminous material. |
models/selflightl | Self-luminous material with lesser intensity. |
models/transparent | Transparency. |
models/weapons | Shader with CubeMap reflection - variant 4. |
models/window | Translucent shader with CubeMap reflection. |
effects/water | Pure water shader. |
effects/waterstuden | Bog shader. |
effects/waterryaska | Duckweed shader. |
terrain/asfalt | Terrain shader, asphalt. |
terrain/grass | Terrain shader, grass. |
terrain/sand | Terrain shader, ground. |
Compiler | |
default | Main lightmap shader. |
def_vertex | Main vertex shader. |
def_ghost | Lightmap shader without collision. |
def_kolizion_vertex | Special shader of invisible geometry. |
Material | |
Game shaders for static objects | |
default | Main material. |
material/asphalt | Asphalt material. |
material/bricks | Brickwork material. |
material/bush | Bush material. |
material/cloth | Cloth material. |
material/concrete | Concrete material. |
material/death | Character-killing material. |
material/dirt | Viscous mud material. |
material/earth | Ground material. |
material/fake | Invisible material confining character's movement. |
material/fake_ladders | Invisible staircase plane. |
material/flooring_tile | Glazed tile material. |
material/glass | Glass material. |
material/grass | Grass material (used on terrain texture). |
material/gravel | Gravel material. |
material/metal | Massive, impenetrable metal material. |
material/metall_pipe | Metal pipe material. |
material/metal_plate | Sheet, penetrable metal. |
material/sand | Sand material. |
material/setka_rabica | Metal lath material. |
material/shifer | Slate and felt material. |
material/stucco | Plasterwork material. |
material/tin | Tin material. |
material/tree_trunk | Tree truck material. |
material/water | Water material. |
material/wood | Thick, wooden workpiece. |
material/wooden_board | Wooden board material. |
Game shaders for dynamic objects | |
default_object | Main material. |
objects/barrel | Barrel material. |
objects/bottle | Small glass material. |
objects/bullet | Bullet material. |
objects/car_cabine | Cab material. |
objects/car_wheel | Tires material. |
objects/clothes | Cloth material. |
objects/concrete_box | Concrete material. |
objects/dead_body | Dead body material. |
objects/fuel_can | Fuel can material. |
objects/glass | Glass material. |
objects/knife | Knife material. |
objects/large_furnitura | Wooden workpiece material. |
objects/large_metal_trash | Massive metal material. |
objects/large_weapon | Machine-guns material. |
objects/metal_box | Sheet metal material. |
objects/monster_body | Dead monsters material. |
objects/small_box | Small metal objects material. |
objects/small_metal_trash | Small metal junk material. |
objects/small_weapon | Pistols material. |
objects/tin_can | Tin material. |